My practice spans 3D and 2D game art, shader development, asset standards and performance optimization. I take ideas from an open brief to a working demo, combining art direction and production decisions with AI tools and automation.
H5 games · End-to-end prototypes
Led the design and production of IAA games at Yuanbao, from prototypes to release. Combined gameplay, user experience, art and audio with AI tools and automation, using recorded demos and feedback to test and refine game concepts.
Technical art · Visuals & integration
Developed shaders and rendering effects for characters, vehicles, environments and post-processing across anime games, VR and automotive interaction. Coordinated models, materials, animation and effects, established asset standards, and connected art production with engineering.
JJ World · Game art production
Created game art for Ace Tank Battle, Happy Bomberman, 3D Mahjong and fishing games, plus 3D upgrades of JJ Dou Dizhu and Texas Hold’em. Produced core models, environments and props, organized Unity projects and asset standards, developed shaders and optimized runtime performance as a main art contact.
Independent mobile games · Full-cycle art
Led full-cycle art for mobile games including Plane Simulator and Off The Road, covering characters, environments, UI, animation, baked lighting, terrain, effects and promotional artwork. Organized Unity assets and production standards and worked with engineers on integration and performance.
Download the PDF for full employment history, project responsibilities and education.
AI applications & practice
Starting from real needs, I use AI to design and build personal products, playable prototypes, websites and apps, alongside image, audio and automation workflows. I test tools through practical work and connect them into projects that can keep evolving.
Open-ended personal practice keeps my technical instincts active. I apply what I learn to concrete production problems, building experience in understanding needs, integrating tools and delivering working results. The personal cinema, games, interactive websites and apps grow out of this practice.
Game art
Game art
Technical art
Technical art
End-to-end delivery
End-to-end delivery
AI across media
AI across media